As you level up your Administrative Technology, you'll be able to unlock and purchase Ideas. This means that holding off on embracing Institutions can severely hamper your leveling up! Ideas The longer an Institution exists, every nation that has yet to embrace it will receive a scaling penalty to their Technology costs. The cost is usually very high, based on the total Development across your entire empire, but Provinces in which the Institution has fully taken root do not count toward the cost.Įmbracing an Institution grants a permanent bonus. When an Institution is present in one or more of your Provinces, you can spend money to embrace it, making it a permanent part of your society. Institutions spread faster in highly-developed Provinces, and developing a Province that doesn't have all the current Institutions will give it instant progress toward one that it's missing. When an Institution appears, it begins in a single Province and slowly spreads. A new Institution appears roughly once every fifty years, starting in 1450. Institutions are global concepts that shaped the thinking of the world during the years of Europa Universalis 4. As such, it's recommended that you always level up a Technology the moment you have the Monarch Power to do so. Technologies represent important advancements, unlocking new buildings and unit types. This prevents any country from getting too far ahead and allows those that fall behind to catch up. Leveling up a Technology costs more before the appropriate year, and progressivley less afterward. Maintaining and using a large army and insulting your rivals are good ways of keeping Power Projection high.Įach level of a Technology is associated with a specific year, usually the real-world year in which it was actually invented or popularized.Higher numbers grant bonuses, especially during war.Represents your country's perceived strength.Tends to drop dramatically if there is a change in government or leadership.Trends upward over time, but can be affected by events.High numbers provide bonuses, low numbers incur penalties.Represents the overall strength of your government.Certain events can also cause you to gain or lose Prestige.Winning battles and wars is the primary way of gaining Prestige.Provides bonuses if positive and penalties if negative.Represents your nation's fame and reputation.Corruption can be reduced by spending money to fight it in the Economy Tab.Corruption grows if you have too much non-Core land.Steals income from your treasury each month.Certain events and decisions will impact Stability, usually by reducing it.Administrative Power can be spent to increase Stability.Determines the overall contentment of your people.Maximum Sailors is determined by coastal provinces.Maximum Manpower is determined by provinces.Refills slowly each month, at a percentage of your maximum total.Spent to recruit and replenish land regiments.Monthly upkeep can lead to negative income.*Immersion packs include the unit and music packs for that particular region. Top 3 – Art of War, Wealth of Nations, The Cossacks. Again google for it and you will find the steam link. Another old DLC, which you can get with the Pre-order pack. Older DLC you need to google to find the steam link.Įvents and mission tree for Byzantium. Merchant republics: Factions, Trading post.Įspionage updates: Affects siege. New tribal nations mechanics: Migration, federation, reforms, native ideas. Coptic holy sites.Įmperor of China mechanics: Mandate. Religious updates: Nahuatl, Inti, Mayan religions.Ĭolonization updates: Get merchant from colonies. New missions and estates for Indian nations.
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Update on Horde mechanics: Tengri religion update. Religious Updates: Protestant church power. Religious league wars mechanic and event chain. Can use Subjects’ claims as CB.Ĭlient states- special vassals at Diplo tech 22. On peace treat, revoke claims and war reparations.ĬB- Support rebels CB. Allies can be directed to siege particular provinces. Peace- Allies expect provinces when called into war with promise of land. Misc: Can construct Suez, Kiel and Panama canals. Trade focus: Trade conflict CB Privateering Main trade city Trade companies. Total EU4 DLCs (excluding cosmetic packs) – 17